Audi R8 2019 - Automotive rendering in Unreal Engine

Unreal Engine viewport

Unreal Engine viewport

3DS Max viewport

3DS Max viewport

Using modular pieces and snapping for the walls

Using modular pieces and snapping for the walls

Unreal Engine 4 - Audi R8 2019 with VXAO

Underground parking environment modeled with 3DS Max.
Texturing done with Substance Painter (Walls / Pillars & props).
Decals and concrete floor with Megascans.
Car model by squir 3D.

Some automotive work project, practicing lighting. I used a custom build of Unreal which is VXGI branch (available on github) and used VXAO+HBAO for the shadows and ambient occlusion for the car.
All baked lighting besides the car :).