JWW's F12 Tdf - Unreal Engine 4

I have been following JWW's content for a while now on Youtube, and absolutely love his cars and his newly built garage.
As I did with Jay Leno's garage, I decided to model the garage in 3ds Max using reference photos and videos. This was a great way to mix archviz and automotive together, and taking advantage of light baking for the garage, and raytracing for the car.
I used the latest virtual camera plugin in Unreal 4.26, and used Marvelous Designer for the cloth animation.
Textured using Quixel Megascans and Substance Source. Car model from Squir.