Unreal Engine 4 RTX - Porsche 911 (992) Turbo S 2020

Porsche (992) 911 Turbo S 2020 - Cinematic rendered in Unreal Engine 4.25 with raytracing.
For this project, I really wanted to focus on the editing and the cinematic. The unveiling of the car was crucial for this, so I used Marvelous Designer to drive the cloth simulation. It wasn't easy to do, but I managed to work something out (simulation was quite heavy), exported the alembic cache to Unreal.
I've always liked the editing style of Top Gear/Grand Tour and wanted to create something similar. I got the base model Porsche on Turbosquid, and did a bit of customization to it (Sport Exhaust had to be modeled, and custom tires added) and spec'ed it as I'd love mine to be delivered !
Hope you like it !