Bugatti Chiron - Automotive rendering in Unreal Engine
Bugatti Chiron - Automotive rendering in Unreal Engine

Render achieved with Unreal Engine 5.1.

Using an HDRI from the amazing team at CGI.Backgrounds, this scene setup only consists of a plane (The ground), a car, driver (scanned asset from Human Alloy) and a background element (the jet).

With a good camera placement and good lighting, you can get some very interesting renders in just seconds with real-time rendering in Unreal Engine 5.1. The Path Tracer now supports Decals, volumetric fog and Sky Atmosphere.

For the technical details : Path Traced render, 500 samples at 4K Resolution. Render time 30 seconds (Dual NVIDIA RTXA6000).

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