Porsche GT2 RS - Corona Render

Photoshop Compositing

Photoshop Compositing

Substance Painter (using normal map for the logo)

Substance Painter (using normal map for the logo)

Corona Shaders

Corona Shaders

For this project, i really focused on advanced automotive shaders using Corona Render.
I really wanted to understand more behind the complexity of building shaders, and different effects that you can achieve with masking (Fallofs / Gradients etc..) using a MTL Layer Blend to combine different surfaces.

Corona is just great, it is mostly used for archviz but there is so much more to it.

Credits:
- Backplate image by Onur Dosun (modified in PS)
- Model by Thomas F.