David Baylis
David Baylis
Tech Marketing Consultant at Epic Games
Vancouver B.C, Canada

My name is David Baylis and I'm a 3D artist living in Vancouver, Canada (Originally from Lille, France) and work at Epic Games as a Consultant producing demos and videos.

I specialize in automotive real-time rendering.

I have always been a car enthusiast, and love exploring new ways to deliver photorealistic renderings. There is a lot of history behind each car, and that is what I try to portray in my artworks.

Feel free to reach out on social media or my email !

Skills

Architectural VisualizationUnreal EngineDatasmithCoronaVrayKeyshotRenderingVRReal-TimeEnvironment3D Visualization

Software proficiency

3ds Max
3ds Max
Unreal Engine
Unreal Engine
Mixer
Mixer
Premiere
Premiere
Megascans
Megascans
Photoshop
Photoshop
After Effects
After Effects
Substance Painter
Substance Painter
Corona Renderer
Corona Renderer
Forest Pack
Forest Pack
Keyshot
Keyshot
World Machine
World Machine
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
World Creator
World Creator
DAZ Studio
DAZ Studio
Unity
Unity
RizomUV
RizomUV

Experience

  • Technical Marketing Consultant at Epic Games
    Vancouver, Canada
    June 2019 - Present

    - Tips&Tricks videos

    - Webinars

    - Demo scene creations and rendering

    - Audi A5 Configurator sample project Look Dev (Available on the Marketplace)

  • Unreal Engine Visualisation Artist at Rivian
    Vancouver, Canada
    May 2021 - Present

    - Unreal Engine Enterprise Consultant

  • 3D Artist Generalist at Intergalactic Agency Inc
    Vancouver, Canada
    October 2017 - September 2020

    - AR/VR development (Vuforia, Structure Sensor, Unity, Unreal Engine)

    - Architectural Visualization / Product Design

    - Interactive experiences using Unreal Engine.

    - Post Production : After Effects/ Premiere Pro / Photoshop

  • 3D Artist - Unreal Engine specialist at LNG Studios
    Vancouver, Canada
    February 2017 - May 2017

    Real-time architectural visualization with Unreal Engine 4.

    - Modeling assets in 3DS Max / Unwrapping / Exporting pipeline to UE4.

    - Lighting, shaders and texturing using third party softwares (Designer, Quixel)

    - Good understanding of lightmaps and baked lighting inside UE4

    - Performance profiling and LOD system management to deliver steady framerate for VR Experience.

    - Basic workflow with Sequencer

    - Basic blueprint and UI design integration for VR Integration using the HTC Vive.