David Baylis
David Baylis
3D Artist / Unreal Engine specialist
Vancouver B.C, Canada

Hey !

My name is David Baylis and i'm a 3D artist living in Vancouver.

I work essentially with 3DS Max, Vray/Corona Renderer and Unreal Engine for Architectural Visualization.
Experienced also with VR walkthroughs using UE4, I can deliver truly immersive experiences maintaining high fidelity graphics and performance.

I love sharing tips & tricks about 3D, learning new techniques and tools to achieve better results in my renderings.

You may have seen that Automotive design is another field I like working on.
I have always been a car enthusiast, and love exploring new ways to deliver photorealistic renderings.

Skills

Architectural VisualizationUnreal EngineDatasmithCoronaVrayKeyshotRenderingVRReal-TimeEnvironment3D Visualization

Software proficiency

3ds Max
3ds Max
Corona Renderer
Corona Renderer
V-Ray
V-Ray
Forest Pack
Forest Pack
Unreal Engine
Unreal Engine
Unity
Unity
Keyshot
Keyshot
Premiere
Premiere
After Effects
After Effects
Photoshop
Photoshop
World Machine
World Machine
Marmoset Toolbag
Marmoset Toolbag
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Knald
Knald
Marvelous Designer
Marvelous Designer
Mixer
Mixer
Megascans
Megascans
World Creator
World Creator
DAZ Studio
DAZ Studio
RizomUV
RizomUV

Experience

  • 3D Artist Generalist at Intergalactic Agency Inc
    Vancouver, Canada
    October 2017 - Present

    - AR/VR development (Vuforia, Structure Sensor, Unity, Unreal Engine)

    - Architectural Visualization / Product Design

    - Interactive experiences using Unreal Engine.

    - Post Production : After Effects/ Premiere Pro / Photoshop

  • 3D Artist - Unreal Engine specialist at LNG Studios
    Vancouver, Canada
    February 2017 - May 2017

    Real-time architectural visualization with Unreal Engine 4.

    - Modeling assets in 3DS Max / Unwrapping / Exporting pipeline to UE4.

    - Lighting, shaders and texturing using third party softwares (Designer, Quixel)

    - Good understanding of lightmaps and baked lighting inside UE4

    - Performance profiling and LOD system management to deliver steady framerate for VR Experience.

    - Basic workflow with Sequencer

    - Basic blueprint and UI design integration for VR Integration using the HTC Vive.