Porsche GT3 RS (992) Rendered entirely in path tracing in Unreal Engine 5.2
I used Craft Directors plugin to rig the car in 3DS Max and animate the data. The car is following a curve spline with variating speed points (Slower at corners, and faster input on straights). Everything was imported via Datasmith.
The landscape is using Cesium and the google maps API, with a mix of custom landscape for close up shots.
It was such a great feeling to see everything come together :).
Rendered in path tracer at 2560x1440p on Dual NVIDIA RTX A6000. Overall render time 7 hours.
Sound edited and mixed in Premiere Pro.