Santorini - Corona Renderer

Final composition

Final composition

AO Pass

AO Pass

3DS Max viewport with camera frame

3DS Max viewport with camera frame

All UV map channels used for displacement / normal map on the plane.
UVW 3 = Ripples displacement
UVW 2 = Wave normal texture 2
UVW 1 = Wave normal texture 1

All UV map channels used for displacement / normal map on the plane.
UVW 3 = Ripples displacement
UVW 2 = Wave normal texture 2
UVW 1 = Wave normal texture 1